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Disney's The Book Of Boba Fett saw the return of the titular bounty hunting veteran to the streets of Mos Espa, as he sought to take over as the area as its crime-lord. Viewers quickly became attached to Temeura Morrison's portrayal of the much-mythicized character thanks to his no-nonsense attitude and the show's fast-paced action set pieces. Boba Fett represents the iconic sci-fi bounty hunter, and because of this, Dungeons & Dragons players are itching to play as him at the game table.
Unfortunately, the average D&D game takes place in a typical fantasy setting. Still, the rather modular nature of Fifth Edition means that creating a character like Boba Fett can be done, with only a few minor changes and adaptations to fit the Forgotten Realms, Eberron or a setting homebrewed by the Dungeon Master. There is no one way to build Boba Fett, and this guide will outline the many possible routes to take when designing the fan favorite character.
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For Boba Fett, the clear and most obvious choice for race is Human. But whether Variant or Standard Human is best for the character depends on the situation and the player. Standard Human is often best if a player is looking for a Human that's more of a jack of all trades with a +1 to every Ability Score. However, the Variant Human is much better for representing a focused character with a unique set of skills, carrying a +1 to two individual stats and an extremely helpful first-level Feat. To best represent Boba Fett -- a character who has been a bounty hunter his entire life -- the Variant Human seems like the most appropriate race.
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From a role-playing perspective, Boba Fett is a clone of his father figure and original version, Jango Fett. He grew up on Kamino under his father's instruction until the events of the Clone Wars, wherein his father was slain at the hands of the Jedi Master Mace Windu. Boba Fett has spent his time since then perfecting the art of bounty hunting until his eventual fall into a Sarlacc Pit. Because of this, one of the best backgrounds for Boba is the Urban Bounty Hunter. With a choice of two from Insight, Deception, Persuasion, and Stealth, and with a feature that better lets him track his quarries, this background seems like a no-brainer for a man that's spent his life perfecting the art of hunting down bounty targets.
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Because Boba Fett has such a varied skill set, choosing what class he should be seems like a tricky undertaking. Therefore, multiclassing is likely the best option. Boba Fett's first three levels should be in Fighter for access to Heavy Armor, the Archery, Unarmed or Defense Fighting Styles, Action Surge and Second Wind, as well as his Martial Archetype, which should be Battlemaster with Maneuvers that best fit the campaign or situation in which he'll find himself. This best represents Boba Fett's skill and experience in combat.
From level four to five, Boba Fett should invest two levels in Ranger for access to Favored Enemy, Natural Explorer, and the Hunter's Mark spell to better represent his ability to track and dispatch targets no matter the terrain around him. From levels six to seven, Boba should multiclass into Artificer for Magical Tinkering, Spellcasting and Item Infusions to better represent the array of gadgets he uses to get the upper hand in a fight.
From level eight onward the assortment of levels is up to the player. If they're going for a Boba Fett that relies more on his gadgets, then more levels in Artificer (Artillerist) is the best bet. If the player wants a Boba Fett that relies more on his knowledge of the environment or his raw fighting ability, then either Ranger or Fighter work well for further level investments. But ultimately Boba Fett should be some blend of all three classes.
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In terms of ability scores, Boba Fett should prioritize Dexterity to better use his firearms and finesse weapons, as he'll be a Dexterity-based Fighter to start with. Constitution and Wisdom should come next to better represent Boba Fett's keen senses and knowledge of the terrain whereupon he tracks his prey, as well as his durability to both environmental conditions and the attacks of his foes. In order to properly multiclass between Ranger and Artificer, Boba Fett will also need to make sure his Dexterity, Wisdom and Intelligence scores are at least 13.
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As a Variant Human, Boba Fett will have access to at least one Feat during his stint to level 20. The first and most obvious choice for this would be Crossbow Expert from the Player's Handbook, or Gunner from Tasha's Cauldron of Everything (depending on whether or not firearms are allowed in the campaign setting) to ignore the loading properties of Crossbows or Firearms, and to be able to fire them within close proximity of a foe.
Magic Initiate (Wizard) is also a great Feat to take if the player decides to forgo levels in Artificer. It'll allow Boba Fett to use a handful of spells that can still work to replicate his arsenal of offensive and defensive gadgets. Sentinel is always a great Feat to better represent Boba Fett's acute reflexes and close-combat prowess by allowing him to make opportunity attacks even when the enemy disengages, attack targets within range that try and attack someone else other than himself and set a creature's speed to zero if they're hit by an opportunity attack.
Source: Trendz OH
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